Hellgate London - ‘We Didn’t Meet Expectations’
Bill Roper, boss of Flagship the studio behind Hellgate London has admitted that they didn’t meet expectations when it came to the game which arrived badly bugged and experienced a rocky launch. CVG have excerpts from his upcoming interview with PC Zone, and even in these small pieces of the interview he is frank about the game.
“…we simply tried to do too much with the game”, Roper says in retrospect. “Vista, DirectX 10, being both a single-player boxed product and a multiplayer online game, a simultaneous launch in seven languages across Europe, the US and South East Asia, and creating our own fully-featured online destination on top of all that.”
However he refuses to put the blame squarely on the publishers and admits that Flagship will continue working to improve the game. Worth checking it out here.
Tags: Bugs, Hellgate London
