Left 4 Dead – Very Brief Impressions
Friday, November 7th, 2008First off the bat, Left 4 Dead is beyond awesome. I have just spent the best part of two hours with three of the guys from the RPS Steam Group playing through the demo levels on the Expert mode. It wasn’t until we finally managed to get to the safe room at the end of the second demo level that I realised how long we had been playing.
I was too busy playing and getting sucked into the game to take many screenshots, but those guys at Rock, Paper, Shotgun have some galleries of the game from their trip to Valve.
This game is just amazing in co-op mode, singleplayer is ok, but it has nothing on blasting through the hordes of zombies with three friends. They seriously are hordes, at times the AI Director will send what seems like thousands of zombies at you and will then throw in some Boss characters like the Boomer or Hunter.
When we were playing it was the Director that we talked about most, this thing is magnificent. It can build the tension so much just by keeping the opening areas of a level relatively clear of zombies. After the onslaught that we battled against so often in the opening rooms of the second demo level, to fail and start again in near total silence in freaky.
I won’t forget the moment when we entered the last but one chambers and heard the sobs of the Witch, we saw he sitting in the doorway blocking our path to the final battle. With three of us on very little health we decided to that the person with the most health would instigate the fight. It was quick and brutal, only two of us were left standing with 1 health a piece, we managed to force the Witch to retreat away from the level.
That was intense, and it was pure awesome. I can’t wait to get back to play this again tonight.




