Posts Tagged ‘City of Heroes’

City of Heroes Interview

Thursday, May 22nd, 2008

I conducted an interview with City of Heroes Lead Designer Matt Miller before the recent announcement about City of Heroes Issue 12 going live and I have only just noticed the interview is live on 411 Mania!

The full interview can be found here and we share some thoughts such as these:

Q: How do you see the MMO, or as I like to call it, the MOG (Multiplayer Online Game) scene today. Do you think it is getting ever better, or are there too many World of Warcraft clones?

MM: I think there are a lot of WoW clones because everyone wants a piece of WoW, not surprisingly. A lot of publishers the last couple years have looked at backing MMOs to compete for WoW’s users.

The fact is, though, we don’t need the kind of numbers that WoW reports to make a game that is fun and profitable, and the sooner the industry remembers this the better. Our game is a perfect example. Sure, you always want more people in. But you don’t have to have a customer reach that, say, Lineage and WoW have worldwide to be a success. Let’s just make some really fun and unique games.

Q: Do you think that MOGs are the future of the PC? Will we ever see MOGs become successful on the consoles?

MM: I think that we’ll see MMOs on the consoles, but they will be/feel different than PC MMOs. It’s like RPGs, PC RPGs and Console RPGs are both RPGs, but they can play and feel radically different from one another.

So head over to 411 to read the full thing.

City of Heroes - Midnight Hour

Thursday, May 22nd, 2008

The latest ‘Issue’ of City of Heroes has been released. The expansion pack that is free to all subscribers brings in a massive amount of new content to the game.

NCSoft have recently celebrated the Fourth Anniversary of City of Heroes and Issue 12: Midnight Hour is the perfect way for the team to cap off the celebrations.

New features are a plenty in Midnight Hour. The Midnight Squad has been brought from the game lore into the online world and by helping them you will be able to travel to a new Greek and Roman inspired zone.

Also present in Midnight Hour are new Villain Archetypes and a Powerset Proliferation which greatly increases the range of character creation options. As a result all current subscribers receive two new character slots.

The full press release follows.

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