Posts Tagged ‘Steamworks’

Steamworks SDK Released

Friday, May 2nd, 2008

Valve have announced that the Steamworks SDK has been made available for all developers wishing to use it.

Steamworks currently provides a suite of publishing and development tools for PC game developers and publishers providing them with many tools used by Valve themselves. These include product key authentication, copy protection, auto-updating and loads more.

The Steamworks SDK now includes a fully functional API for all the components available in Steamworks. The SDK also includes an multiplayer game example to show foff how to use many of the features available. The Steamworks partner website has also been updated with loads of information and options.

Obligatory press release statement:

“In working with developers on the pre-release SDK, our focus has been on making it as easy as possible for them to integrate Steamworks into their games,” said Jason Holtman, director of business development at Valve. “They get access to these tools and services in a proven, scalable, and simple to work with package that has already been deployed to millions of gamers worldwide.”

All hail Valve and Steamworks! All hail!

Red Ninja all over Steamworks!

Friday, March 21st, 2008

Steamworks, the ultimate developer’s companion from Valve has been picking up some good support over the past week.

First off was the announcement that Red Orchestra was getting the Steamworks treatment which was soon followed by the addition of Ninja Reflex onto Steam in a ‘Steamworks Edition.’

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